Ground-up graphics backend port for a community-maintained space
combat engine. Month-long effort involving multiple rewrites, 48+
hypotheses tested, and systematic debugging of complex rendering
pipeline issues. Features TAA, GTAO, IBL, soft bloom, and particle
lighting.
C++ · Vulkan · GLSL · CMake
NullPath
In Progress
CUDA/C++ null geodesic tracer for black hole visualization. Renders
photon trajectories through curved spacetime with bit-exact parity
targets between CPU and GPU implementations.
C++ · CUDA · Differential Geometry
Healthcare Claims Platform
Shipped
Distributed systems work in price transparency and regulatory
compliance. Kafka middleware, vendor API validation, load testing,
and resource scaling for high-throughput claims processing.