DANIEL CAZARES

Software engineer building distributed systems, graphics engines, and occasionally writing Latin poetry about it.

Selected Work

Selected Work

FreeSpace Open Vulkan Backend — space combat scene rendered with the new Vulkan pipeline

FreeSpace Open — Vulkan Backend

Shipped

Ground-up graphics backend port for a community-maintained space combat engine. Month-long effort involving multiple rewrites, 48+ hypotheses tested, and systematic debugging of complex rendering pipeline issues. Features TAA, GTAO, IBL, soft bloom, and particle lighting.

C++ · Vulkan · GLSL · CMake
NullPath — photon trajectories rendered around a black hole

NullPath

In Progress

CUDA/C++ null geodesic tracer for black hole visualization. Renders photon trajectories through curved spacetime with bit-exact parity targets between CPU and GPU implementations.

C++ · CUDA · Differential Geometry
Healthcare Claims Platform — distributed system architecture

Healthcare Claims Platform

Shipped

Distributed systems work in price transparency and regulatory compliance. Kafka middleware, vendor API validation, load testing, and resource scaling for high-throughput claims processing.

Kafka · Distributed Systems · Infrastructure

Writing & Creative

Music Production

Ableton Suno

Interests